If the cursor doesn't spawn somewhere, that's usually because the raycast either didn't hit something there or hit something else, placing the cursor there.
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its not hitting anything else and the player moves to the location i click but the cursor dosent always spawn i can click the same spot one time and it lll work but then say im clicking quickly and hit the same spot it wont spawn. if i do click slowly it will spawn every where ive always got the cursor layers masked so that it wont click certain stuff
i should also add im using a offset to raise the prefab above the ground just a bit and that it is a particle effect
Not happening in my tests - I'll need more details on your settings, especially the mouse/touch control settings of the mouse control.
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and heres picture showing when it works and when it dosent both time i did this was in the same spot
working
not working
i clicked relatively in the same spot in both pictures first time i clicked slowly 2nd time i was panic clicking like i was trying to run away if you click as fast as you can the mouse prefab dosent spawn all the time . sorry 2nd picture is hard to see due tot he fairy not being able to catch up to me.
Well, in my tests it never happens that the player moves somewhere without the cursor being placed there. What does happen is that rapid clicking (leading to double/tripple/etc. clicks) doesn't trigger the move, naturally due to having single click used for the move.
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ill test in another scene to see if its just those models messing it up when i get a chance but as of now if you rapidly click it will not always spawn. also i can always send you my prefab if you would like to test it with the one i have
Try testing it with a different prefab, e.g. a cube, maybe it's the particle effect.
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your right seems to be hat particle effect :/ aw well 12 bucks wasted umm any chance you could make it so that the system dosent reset rotation of the object thats spawning. cause its reseting somthing that should be set -90 on x rotation and its reverting it back to 0
Sure, will use the prefab's rotation when spawning in the next update :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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i should also add im using a offset to raise the prefab above the ground just a bit and that it is a particle effect
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first is the click to move settings
2nd one is the laymask
and heres picture showing when it works and when it dosent both time i did this was in the same spot
working
not working
i clicked relatively in the same spot in both pictures first time i clicked slowly 2nd time i was panic clicking like i was trying to run away if you click as fast as you can the mouse prefab dosent spawn all the time . sorry 2nd picture is hard to see due tot he fairy not being able to catch up to me.
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames