I tryed to find answer on forum, but with no success.
I have 2 questions:
1. Is there any way to make consecutive turn-based battles? For example: when player kills enemy group another group spawns without starting new battle. I understand how to make it as different battles, but having troubles making it as one battle.
2. If player fails in battle - how to save enemy group state? Their HP/MP/Ability cooldowns?

Thank you in advance!
  • 1) You'd need to add the new enemies in the death event of the killed enemies.

    2) That's not possible.
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  • Thank you :)
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