Now for some reason a simple formula where I just added a node Status Value -->Set Status Value Constitution generate wrong number! It actually takes the double amount of the status value instead using the actual number set under status development initial value. If I set the status value to 1 then the formula generate 2. If I remove the status node and only use the initial node to generate a formula value then the value is 0 as expected. I did this just to make sure no values carried over as initial values etc.
This really messes things up for me.... I can't by any means understand why it doubles the amount when it shall set the ACTUAL amount.
This has been working before, and I have not done any changes at all beside setting the experience to lvl up class level instead of none.
Working fine here. Keep in mind that the test calculation in the editor (as well as calculating in-game) doesn't use the pure status development values, there's bonuses from equipment/effects/other stuff included, also class status development, etc.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Keep in mind that the test calculation in the editor (as well as calculating in-game) doesn't use the pure status development values, there's bonuses from equipment/effects/other stuff included, also class status development, etc.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I had the double dip since I had set the status devlopment on both the classes and the combatant = double dip