Hello,

I'll get right to the point. The load time for my webplayer game is too long, so I've been trying to get streaming working. The problem is that ORK handles the scene changes and I need to make sure that the target scene is ready to be loaded before it is. Here's some pseudocode explaining what needs to happen:
if(Application.CanStreamedLevelBeLoaded(targetLevel)){
Application.LoadLevel(targetLevel);
}else{
//Debug that the scene isn't ready; put up a loading screen or something
}
If I don't check that it's ready, the game goes to a black screen, never loading the target scene. Does ORK support webplayer streaming?

Thanks,
Dave
Sign In or Register to comment.