I've been working with Unity's NavMesh and NavMesh agent and have had some good luck. I based my setup on @thrilled's tutorial post, which is great btw :). The problem I'm having is my combatants are moving around but playing their Idle animation and not their Walk animation. Is there another setting I'm missing. It's not a problem if I'm not using the NavMesh Agent.
Hmmm shouldn't really have anything to do with the NavMesh Agent itself since to my undetstanding it has nothing to do with the animations. Are you using legacy or Mecanim? If legacy have you checked the layer of your animations that you are using for the combatant? Make sure that Idle has the lowest layer and Walk is higher...
Ie as per Ork's tutorial... set idle as -1 and walk as 0.
Also if you experience that the animations are not playing then you have a setting under your combatant that's named Use Position Change (Can be found under Animations and Movement.. try to enable that one.
Ie as per Ork's tutorial... set idle as -1 and walk as 0.
Also if you experience that the animations are not playing then you have a setting under your combatant that's named Use Position Change (Can be found under Animations and Movement.. try to enable that one.
That's what I can think of at least....