while back i had issues with orks click to move system not spawning prefabs all the time and if i was still using it it would also spawn those prefabs on top of things that it should not be spawning on. Today i scripted a new click to move system and used the same prefab that i used in ork during my issue at that time with spawning and in the system i made it spawns with out issue. i figured id let you know that there are a few bugs with the click to move system regarding the prefab spawning system.
And I was waiting for you to send me the prefab so that I can test it out, since it wasn't happening with my test prefabs :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
just looked over that conversation you never requested the prefab.....seemed the prefab i was using was not usable with ork but works fine int he system i built not trying to bad mouth you here GIL was just letting you know there is a bug with the spawning of prefabs on the click to move since the prefab i used is working with out issues in the new controller i made...
Thanks - tested it. The issue with that prefab is that the particle effect isn't starting again while moving and clicking somewhere else.
That's because ORK repositions the prefab instead of respawning it. Will add an option to allow that in one of the next updates :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
http://forum.orkframework.com/discussion/2429/move-cursor-dosent-always-spawn-solved#latest
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames
That's because ORK repositions the prefab instead of respawning it. Will add an option to allow that in one of the next updates :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!