Sure, just add a Value Change to the Target Changes of the item and select a Normal type status value. Changes to those values are permanent (through abilities/items).
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I should say it differently , i wanted to say , at the status develoment tab with the status upgrades that consume EXP type status values , i wanted those upgrades to consume an item for exemple an agility rune will be consumed to upgrade this status but this solution is good too .
Changes to those values are permanent (through abilities/items).
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