Hi GiL!
With both Legacy and New GUI I am having issues with how Ork is handling the GUI resizing. I would love to have a resize option that allows me to use "Constant Pixel Size" with a Reference Pixels Per 100 just like Unity itself has. This would mean that Ork would always keep the UI at the same pixels regardless of what screen size
As you can see here..... This is the GUI in 1920x1080 as it should be:
[img]
http://i.imgur.com/C4Hmr80.jpg[/img]Then if I change to 5:4 then my own new GUI healtbar and actionbar background remains the same pixelsize (It just takes up more of the screen), but Ork's action bar gets messed up since it makes it own resizing which isn't appropriate. See picture below:
So by using the same thing as unity has with the "Constant Pixel Size" then the compability between those would be much better and the problems solved.
Could you please fix this GiL?
Best regards!
/Mikael
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Cause you recommended me to use the stretch to fill ;) So I converted from my No Scale to Stretch to fill, which took a LOOONG time. So I am reluctant to revert back now just to test this since I know it's gonna take a long time. Is it possible to make individual scaling settings one each gui box? Then I could just set no scaling on the actionbar and the problem would be solved :)
Or is it any way to make the Unity Canvas to scale the exact same way that your Scale to Fit does? It's when these two are not matching when I get the problem. So either use no scaling and redo all gui again. Or maybe more preferably get the new ui canvas to scale the same way as Ork by adding a custom script on that canvas and replace the exiting Unity Canvas Scale script. I think I would prefer the latter option tbh because I like the stretch to fill too and it would most likely be even better if I could have that stretch to fill on my custom New UI canvases as well.
Also I noticed something weird...
When using no scale and upper center as GUI Anchor then the graphics & sharpness takes a hit... making the GUI to look a bit "dull", but if I use GUI Anchor of upper left, then the graphics look crisp and clear again. What's causing this?
If your spheres are part of the box prefab you're using for the actionbar's GUI box, it should be scaled with the GUI box automatically (unless you did something special there).
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Ohhh what do you think is causing the change of quality on the gui between upper left and upper center setting when using No Scale?
That will ofc not be a problem if you add the functionality to individually scale the gui boxes since then I can barely not see any reason to not use stretch to fill ;)