edited October 2015 in ORK Scripting
If I wanted to add script wtyson so kindly provided to lock the mouse while you're in an event (because I use my First Person mouse to look around), what piece of script do I have to add up at the top so that ORK will understand what I want to do?

For example, if in an ORK event,

function lock cursor

else

unlock cursor

or something similar. : )

Thanks for any help.

I know I'd start with--

using UnityEngine;
using System.Collections;
using ORKFramework;

public class LockCursor : MonoBehaviour {

And in ORK1 the script was--
if (!GameHandler.IsControlField() || GameHandler.IsControlEvent())

what would that be for ORKII? Thanks.
Post edited by Catacomber on
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