Hello!
I am setting up a prototype and i have some issues with decimal numbers: i am using grid movement so i use only integer numbers, but when i try to spawn combatant i found no option to have them without decimal position. As my movenet is fixed (+1 or -1 in x and y), the placement becomes quite weird...
Is there any way to prevent ORK using totally any decimal numbers in scene? Even a workaround would be nice, i would like just to use numbers as 1,2,3 while spawning combatants. Even if fixed position with camera wouldn't bother me as in 2D games with Unity is better not to have decimals...
Thanks. :)
If you define the position e.g. as X=1, Y=0, Z=5, that's exactly what ORK will set it to.
Where/how are you using it that you get issues?
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A side question, can the enemy respawn in area or single spawner be set as endless? Like always having an enemy after a fixed amount of time.
Thanks. ^^
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Otherwise you'll need to use combatant spawners without triggers, e.g. using the recently added option to define multiple spawn points.
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About an endless spawn (i mean having an enemy or a group respawn after the same time of previous one death), can i set it up somehow?
Thanks again GiL. :-)
My old entry for Indie Game Making Contest 2015
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