Let's say a human enemy combatant has multiple damage zones for Head, Left Arm, Right Arm, Body, and Legs. When the enemy uses an ability, let's say a sword attack with his right arm. Is there a way to make the ability only cancelable when you target the enemy's right arm?
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Another issue with this; without the Calculate step, I can't override the target's damage animation. I had plans to play a Combatant Animation through a game event on a damage zone (attacking the Left Arm's damage zone would play an damage animation reflecting the left arm being hit). I could do this, but then, wouldn't both the default damage animation and the Combatant Animation event play simultaneously?
In the event, you can use the optional Block slot of the Calculate node and play a block animation there, as well as do the other stuff, e.g. shoving back.
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