• Yes. I'm having a look at the functions you've added and I think I can probably do a lot more than I first thought.
    ORK seems excellent and your ad-on is excellent also. Very good detail in describing the actions.
    I've only been messing about with it for a short time but already I can see how I can use playmaker to make my own systems and then port it into ORK. Thank you so much for all the hard work and it was very cheap.

    If anyone else has playmaker and ORK, I would say this is a must have if you wish to add functionality that ORK might not have out of the box.

    Once again, Tanohmz. Thank you so much for your time in helping me through this purchase. I'm very happy I ended up buying. I'll try and write up a review on the asset store for all the time you took with me. I'll do it after I get more acquainted with both tools. thanks again.
  • edited April 2016

    Rogerio said: Once again, Tanohmz. Thank you so much for your time in helping me through this purchase. I'm very happy I ended up buying. I'll try and write up a review on the asset store for all the time you took with me. I'll do it after I get more acquainted with both tools. thanks again.
    Thanks for your review and for the five star :)
    I'll update new action for convert all FSM Global variables to ORK Global variables and some new actions in next update this weekend.
    You could download in my website that update faster than AssetStore because they took the time to review every updated.
    Thank you so much for all the hard work and it was very cheap.
    This price in my country call Just by me some coffee price for friends who supporting me on strater :)
    It will increase when the plugin have more than 500 actions.
    Next asset of me will start with this price either.
    Post edited by tanohmz on
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Hey, Tanohmz. I'm starting to have ideas on how to improve your asset. Where should I post them? here?
  • Rogerio said: Hey, Tanohmz. I'm starting to have ideas on how to improve your asset. Where should I post them? here?
    Sure! post here or e-mail to info@gamekakkak.com if you want to send me some sample or output you want. :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited April 2016
    I'm not a coder so I can't really do that. I'm not sure how much you can actually do but I've noticed some things missing that would come in handy.

    For example:-

    It looks like there aren't any actions with check boxes for checking every frame or even defining a set amount of frames to keep checking.

    there are also check actions but not change or get actions for some things like speed.

    Also, is there a possibility to store combatant prefabs in an array?

    This is all I can think of right now. Still having a lot of difficulty implementing a controller for a top down game and I have to wait till Gil gets back I guess :/


    OK hope these help. I was thinking about them as I browsed the actions and thought it might be a good idea to tell you.
    Post edited by Rogerio on
  • Rogerio said: It looks like there aren't any actions with check boxes for checking every frame or even defining a set amount of frames to keep checking.
    Checking every frame are little complicated in ORK because frame time in ORK are different than normal frame time. ORK frame are depend on ORK DeltaTime that will change when user change some parameter E.g., change difficult from easy to hard it will be change the speed of game and ORK DeltaTime control these things.
    I'm on analysing for these things and plan to include at some actions in next major update. :)
    Rogerio said: Also, is there a possibility to store combatant prefabs in an array?
    Actually ORK always store all combatant data in an array
    ORK.Combatants
    And ORK provide events to working with this in the way of ORK Objects.
    But if you mean ArrayMaker Arraylist I can't make actions to support because some user doesn't add ArrayMaker in his project and it will be error.

    But I can make actions to get each Combatant prefab in FSM GameObject if you want or if you have suggestion of other way or other output please tell me. I'll do it if I can :)

    Thank you very much for your suggestions.
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • thanks for clarifying. If I think of anything else I'll let you know, bud.
  • Now version 1.0.8 is available.
    You can download at my website http://www.gamekakkak.com/my-account/

    This version I've already added actions to Import and export All FSM Global Variables to ORK Global Variables for easy to save FSM variable in ORK Framework autosave.
    Thanks @Rogerio for suggestion.
    image

    And I've already added a lot of ORK Icon Data actions for store icons in FSM Texture variable. Thanks @balor (in my web forum) for suggestion.
    image

    All Icon data actions I provide checkbox for select data by ID. This make it easy for working with Arraymaker and ORK Database Actions
    image

    If you have any ideas for improvements, suggestions or problems, please tell me.
    Thank you guys :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • @tanomz, you deserve the best ;)
  • Awesome work, @tanomz. You work fast.
  • You guys should check this out.
    Great tutorials show you how to setup Unity Ads with your ORK mobile game using Playmaker.


    [Tutorial] Unity Ads in ORK Game made simple with Playmaker and Playmaker Actions For ORK Framework


    Thanks @RustedGames for this tutorial.
    This is totally awesome!
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Now version 1.0.9 is available.
    You can download at my website http://www.gamekakkak.com/my-account/

    Because Select by ID checkbox in the previous version are very useful.
    Now I've already added in most of drop-down ORK Framework data for more dynamic programming.
    image
    You can easily send variable from Playmaker for select dropdown :)

    And I'll be added same logic to my new plugin ORK Behavior Designer Integration too.
    image
    I've planned to release next week when I've finished demo stuff and tested all actions.

    If you have any ideas for improvements, suggestions or problems, please tell me.
    Thank you guys :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • The Behavior Designer integration sounds awesome!!
  • Now version 1.1.0 is available.
    You can download at my website http://www.gamekakkak.com/my-account/

    This version I've already added ORK_Prefab actions to export Prefab to FSM Game Object .
    Thanks @Rogerio for the suggestion.
    image
    If you want to keep prefab of all Combatants in an array just using ORK_Database and ArrayMaker loop to send id.

    And I've already added 'Use Combatants Data' Checkbox in 'ORK_AbilitysToArrayData' for Use Combatants in the database instead of Combatant object. Thanks @balor (in my web forum) for the suggestion.
    image

    I've planned to make some new small sample project working with Array Maker and GUI things sooner or later.

    If you have any ideas for improvements, suggestions or problems, please tell me.
    Thank you guys :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • I apologize for the bugs wrong ID of
    ORK_AbilitysToArrayData
    ORK_InventoryToArrayData
    ORK_InventoryToArrayData

    Now I've already fixed and released to ORKPM1.1.0.1[Fixed]
    Please download in my website
    http://www.gamekakkak.com/my-account/

    Thanks @balor for reported this.
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
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