• edited December 2015
    Just bought this from your website! Downloading it now. Can't wait to try it. Thanks.

    Only thing is I won't be able to leave you stars in the Unity Asset Store. But then probably you'll have enough, you won't need mine. : )
    Post edited by Catacomber on
  • Catacomber said: Only thing is I won't be able to leave you stars in the Unity Asset Store. But then probably you'll have enough, you won't need mine. : )
    I love star! I need you ,@Catacomber :)
    Thanks for supporting me. Hope my asset will be part of your games.
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Can't leave stars unless I buy it from Unity. But then I have two copies of ORK, and the price is very reasonable for what it does. Let me know when it's live in the asset store. :)
  • You're very kind.
    I just know about that. I've never comment or leave stars in asset store before because my poor English language.
    Just know the star are so important now I should going to leave for GIL ><
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Excellent work @tanohmz, just got it from your website as well, looking forward for your next assets. ;)
  • tanohmz said: WebGL Demo project with brand new ORK guys
    Good demo, explains functions crystal clear. :)
  • I'm working with another demo project train how to create own Character Control with ORK Playmaker and control 2d mechanim animation.
    This demo are easy 2d platform like mario guy jumping to enemy head for attack or fire ball created by Playmaker but use ORK for health , dialog ,quest, key ,and item.
    I think this will give the idea for using in real work.

    I'll include this demo in next hot fix version . If you have another issue or any idea please tell me.

    Affter finished this I'll make tutorials explain how demo work and what Playmaker do .
    Happy Weekend Guys :)

    image
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • edited December 2015
    You are live in the Unity Store. : ) I left you a review and stars. *****

    https://www.assetstore.unity3d.com/en/#!/content/51317

    I'm excited for you. Thanks for extending ORK.

    Post edited by Catacomber on
  • Catacomber said: You are live in the Unity Store. : ) I left you a review and stars. *****

    https://www.assetstore.unity3d.com/en/#!/content/51317

    I'm excited for you. Thanks for extending ORK.
    Thanks for your kindness. @Catacomber
    That means a lot to me. I'll keep working to bring more people making more awesome game with ORK :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Yep, your asset store page looks cool. :) I would love to write a 5-star review there too, but I can't afford to buy a second copy at this time.
    Still, asset store reviews are pretty important, especially for niche products like Playmaker Actions.
    You're a lifesaver, @tanohmz! ;)
  • Thank's @Gregorik
    I'm very happy every time I hear that my asset are useful.
    I'm happy to be apart of many people's games. Please use it :)
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Just bought PM-4-ORK on Asset Store. It's brilliant.

    More asset designers need to realize the importance of integration. We are beginning to see more competition on the asset store and for some of these assets the choice is going to be "integrate or perish." As an indie developer, I just don't have the time and money to figure out how to make all the great assets on the store that I would like to use in my project function properly together.

    Also, I work with an animator who is making his prototype on Unreal Engine, and he says the Unreal approach to 3rd party assets leads to better integration. Unity3d asset designers better get with it!

    Thank you very much for PM-4_ORK and any future assets you create.
  • edited December 2015
    Wood said: More asset designers need to realize the importance of integration. We are beginning to see more competition on the asset store and for some of these assets the choice is going to be "integrate or perish." As an indie developer, I just don't have the time and money to figure out how to make all the great assets on the store that I would like to use in my project function properly together.
    Thanks @wood.
    This make me confidence that I'm walking on the right way.
    However update version 1.0.1.1 are on pending review again on asset store that take the time.
    If you want it faster you can inbox your email address to me and I'll send updated version to you.

    If you like it please give me some stars because I love the star :)
    Thank you very much. I'll make another integration for ORK as soon as I can.
    Post edited by tanohmz on
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
  • Wood said: We are beginning to see more competition on the asset store and for some of these assets the choice is going to be "integrate or perish."
    Very true, @Wood. I believe that ORK combined with an "official" Playmaker + InventoryPro + UFPS integration will be a peerless powerhouse when it comes to marketable indie RPG's. Tanohmz and GiL are both awesome.

  • edited December 2015
    Thanks guys, all credit belongs to GIL , He is a really awesome guy.
    Tomorrow is the time for ORK Framework 2.6.0 :)
    Look like this is big back process update for performance.
    I'll update asset after ORK Updated one or two day.
    If somebody purchase my asset on Asset Store you should inbox email and Invoice No. to me and I'll send updated asset to you because Asset Store take long time for pending updated version.

    If you purchase on my web you just click at My Account on the top of my web and download every time you want.
    image

    I've some tools develop to export ORK Framework data to google sheet lets many people in my team modify data and import it to ORK Framework again.

    Do you guys think this is work for another team?

    I'm asking because this need some work before turn it to real production.:)
    Post edited by tanohmz on
    Playmaker and Behavior Designer Integration for ORK Famework
    http://www.gamekakkak.com
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