Catacomber said: Are you considering doing an Inventory Pro bridge for ORK by the way? I see there was some discussion in this thread about that and it has some things that are kinda nice. An alternative is for me to make a feature request for a few things I see there that are useful or consider a group buy request to Gil if he'd consider doing a bridge or implementing some features. And if you do that bridge, can we access all of what Inventory Pro does in ORK? ORK offers me greater value in making an RPG game than using any pieces of things I can find in the asset store--including Inventory Pro and a few other things but Inventory Pro does have some nice features it would be good to have, somehow. : ) I particularly like the ability to drag and drop an inventory item onto a picture of the player and it gets equipped.Maybe I can do that already in ORK? Not sure. : ) ORK does a lot of what Inventory Pro does very well but I do like that one feature.
Catacomber said: Maybe I can do that already in ORK? Not sure. : ) ORK does a lot of what Inventory Pro does very well but I do like that one feature.
tanohmz said: I'm so happy my first asset are getting the receipt as well.
RustedGames said: @tanomhz any news about the release for ORK 2.6.3?
Gregorik said: Great to hear it, my project absolutely relies on your plugin. :)
ZhaoYu said: Do you have plan add some event steps support show AD(unity ad)? It will be nice. I am interest on network function for ORK. If you have demo about playmake netwok function for ORK,it will be nice.
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