public class StartEventStep : BaseEventStep{
public override void Execute(BaseEvent baseEvent){
// INFO: this code will perform if this step is executed.
JoinActiveGroupStep joinActiveGroupStep= new JoinActiveGroupStep();
joinActiveGroupStep.id = 1;
joinActiveGroupStep.Execute(baseEvent);
SpawnPlayerStep spawnPlayerStep = new SpawnPlayerStep();
spawnPlayerStep.target = ORKFramework.PlayerSpawnTarget.SpawnPoint;
spawnPlayerStep.id = 0;
spawnPlayerStep.Execute(baseEvent);
LearnLogTextStep learnLogTextStep = new LearnLogTextStep();
learnLogTextStep.id = 0;
learnLogTextStep.Execute(baseEvent);
LearnRecipeStep learnRecipeStep = new LearnRecipeStep();
learnRecipeStep.id = 0;
learnRecipeStep.id2 = 0;
learnRecipeStep.showNotification = true;
learnRecipeStep.showNotification = true;
learnRecipeStep.Execute(baseEvent);
LearnRecipeStep learnRecipeStep2 = new LearnRecipeStep();
learnRecipeStep2.id = 0;
learnRecipeStep2.id2 = 1;
learnRecipeStep2.showNotification = true;
learnRecipeStep2.showNotification = true;
learnRecipeStep2.Execute(baseEvent);
}
}
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