Beta 7 released The 8th beta is available - download it here. There's a nice update for action costs, allowing them to use the remaining actions per turn of a combatant.
Also, part 7 of the gameplay tutorial series is ready. This time giving some general gameplay tips for grid battles.
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Well, as soon as possible :) Turn based and phase battles are pretty much working fine, active time and real time still need some fixing.
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I haven't really been keeping up with this. what sort of features are in? move cost floor or walls that you can't shoot through? Are these features in or will they come much later?
I feel like without them the combat will be really bland :/
Thanks for the link but that looks like a lot of info to go through to get an answer to those questions. Is there just a simple list with all the features? Or just an answer to my two questions would also be great.
EDIT:- I see "blocked" cell type. does that mean you can't walk through it as well as shoot through it?
Phase Grid Battles Part 8 of the grid battle tutorials is here - this time focusing on phase battles. The next part will cover active time grid battles, once they're working good enough :)
@Griffin No, but it could result in interesting battles :)
@Rogerio Move costs are implemented out of the box. Blocked cells currently only block movement, line-of-sight use/affect ranges for actions will be added in future updates.
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Beta 9 is here The 9th beta version is here - get it at the usual place :) This time bringing better support for active time grid battles - and here's the 9th part of the grid tutorials covering them.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Beta 10 is here The 10th and probably final beta version is here. Look forward to an official release for Unity 5.3 and 5.4 later this week!
Part 10 of the grid battles tutorial takes real time battles to the grid!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
And it's officially out in the wild - release notes.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The 8th beta is available - download it here. There's a nice update for action costs, allowing them to use the remaining actions per turn of a combatant.
Also, part 7 of the gameplay tutorial series is ready. This time giving some general gameplay tips for grid battles.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Turn based and phase battles are pretty much working fine, active time and real time still need some fixing.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I feel like without them the combat will be really bland :/
GiL has listed all of the currently implemented features on each of his updates and tutorials; give them all a read to see what's in.
http://orkframework.com/tutorial/gameplay/grid-battles-part-1/
@GiL
Looking great as usual! Hoping to have the website for my post-DeadGear Grid Battle project up later this year; super excited. :D
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
EDIT:- I see "blocked" cell type. does that mean you can't walk through it as well as shoot through it?
Part 8 of the grid battle tutorials is here - this time focusing on phase battles.
The next part will cover active time grid battles, once they're working good enough :)
@Griffin
No, but it could result in interesting battles :)
@Rogerio
Move costs are implemented out of the box. Blocked cells currently only block movement, line-of-sight use/affect ranges for actions will be added in future updates.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The 9th beta version is here - get it at the usual place :)
This time bringing better support for active time grid battles - and here's the 9th part of the grid tutorials covering them.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The 10th and probably final beta version is here.
Look forward to an official release for Unity 5.3 and 5.4 later this week!
Part 10 of the grid battles tutorial takes real time battles to the grid!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Big thanks for these tutorials.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!