edited December 2015 in ORK Support
How do you make those? It's easy enough to create a HUD that is set up to display while the game is changing scene, but that conflicts with fade in/fade out system -- you can't see the screen, because it's faded out.

Is it possible for a loading screen HUD to display a random message, out of a list? This is something that is easy to do with Events, but how do I attach an event to a HUD box?
Post edited by Jade on
  • You can use GUI Layers to manage that (Menus > GUI Layers). Each GUI box is placed on a defined GUI layer, and you can set up after which GUI layer the screen fader will be displayed - i.e. you can use that to have layers above the fading.
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  • I managed random loading screen messages by making them global events, and having them call and remove on Scene Change.
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  • Bookmarking this for later use!
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  • @Firrerreo

    That's actually a great quick way to go about it.

    I'm distressed, I made such cute loading screen animations but everything loads in less than a second. Damn this efficient engine!
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  • Good posts, thanks dudes.

    I managed to make my loading screens work, but there is one issue (bug? my incompetence?) even though "Scene Change Type" is set to All, the loading screen doesn't show up when I load a game -- but it does work properly in all other instances.

  • HUDs are only displayed in running games, and the game isn't running before the save game is loaded :)
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  • @Kirb Oh no! That's both hilariously awesome and the worst at the exact same time. D: I'd like to eventually add in some better intelligence of when to load (to get rid of that exact same quick load in and out - I've got the same issue in a few scenes). If I ever come up with something non-horribly hacky that doesn't require Pro functions I'll post it here.
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