I'd like to have more than one icon for the Interact HUD. For example, a hand icon for knocking on doors and interacting with barrels and similar things and a hand with a key icon for interacting with locks. Is there a way to do this? Thanks.
Yes, by either having different interaction HUD's for different interactions (e.g. using the Custom interaction type), or by adding Scene Object component and using the %i text code in the HUD to display the icon of the scene object (which is set up in World > Scene Objects).
Post edited by gamingislove on
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Somewhat related to the original question... Is there any way to place the interaction HUD relative to the target of the interaction?
I'm using more of a top-down camera view with a click-to-move character controller, so having the HUD in the middle of the screen looks silly. I tried "At Cursor" and it looks fine if I don't move the pointer when I click on the target, but if I move the pointer away while the PC is moving (or rotate the camera), then the HUD is nowhere near the target that the player is interacting with.
I don't think that's currently possible. I'll look into it.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'm using more of a top-down camera view with a click-to-move character controller, so having the HUD in the middle of the screen looks silly. I tried "At Cursor" and it looks fine if I don't move the pointer when I click on the target, but if I move the pointer away while the PC is moving (or rotate the camera), then the HUD is nowhere near the target that the player is interacting with.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!