Hi
in ORK event editor
i will attack an enemy target and spawn prefab or emit particle effect ONLY if it die after my strike
i check HP status of target actor after strike done put don't work for me !!
my be i do it in wrong serial , or there is other event to do that check ?
how can i do it ?
Depending on your other setup (e.g. HP status value using cout to value, counting the real value), the combatant's HP reaching 0 (and thus caused death) may take shortly, so you can try to add a Wait step between the Calculate and Check Status steps.
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