in ORK event editor

i will attack an enemy target and spawn prefab or emit particle effect ONLY if it die after my strike

i check HP status of target actor after strike done put don't work for me !!

my be i do it in wrong serial , or there is other event to do that check ?

how can i do it ?
  • You can use a Check Status step to either check if the target's HP is less equal 0 (or whatever causes death in your setup), or check for the combatant's Death directly.
    Depending on your other setup (e.g. HP status value using cout to value, counting the real value), the combatant's HP reaching 0 (and thus caused death) may take shortly, so you can try to add a Wait step between the Calculate and Check Status steps.
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