The example:- 1) -I make 6 characters then I add my (Custom Control Component) for Every characters to control the player and Camera in game World (not in battle). 2)- I make player group that 6 characters in it. 3)- I make Start Even with Player Group. 4)- I make Group Menu in Menu Screen . So I can Swap (Change) the leader member. ( player Group Names A , B , C , D ,E , F --> A Is a main member )
The result is :- 1)- When I start the Game A member (leader) Work Fine and I can Explore The Game World. 2)- When i call the Menu Screen the A Member Stop walk 3)- When i close the Menu Screen the A Member Back to Walk. 4)- The problem is here when I Swap the leader to another Member (Like D Member).. they showing two Members (B Member as a leader and D Member in same time)!!!.
But this is not correct it Should be showing only one Member (D Member as a leader).
Note This problem came after upgrade from Unity V4.6.1f1 (ORK-Frame-V2.1.10) to Unity V5.3.0f4 (ORK Framework 2.6.3)
If only the leader should be displayed in the field, make sure that Spawn Group in Game > Game Settings > Player/Group Settings is disabled.
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Yep, that's a bug - seems like changing the leader shortly uses the 2nd battle group member as leader, spawning it's prefab and not removing it afterwards. Will be fixed in the next update.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The setting
http://i260.photobucket.com/albums/ii31/AMMARPB/Bug-1.png
http://i260.photobucket.com/albums/ii31/AMMARPB/Bug-2.png
Will be fixed in the next update.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!