What version of Unity are you using? I recently updated and the performance is horrible. Reverting....but not sure which version to revert to? Any help is appreciated. Should have learned my lesson by now...but the updates are always so tempting and they always promise fixes.
I think it has to do with using OpenGL 4.
http://forum.unity3d.com/threads/unity-5-3-performance-issues.372648/page-11
I think the last really stable build of Unity was 4.6. I'd hate to revert that far back.
"Just fyi I'm fine with 5.1.1p4"
So I hope to go there.
Going way back you´ll loose ORK´s new features, is it worth it?
Maybe that won't lose me the new ORK features? I have a question about that in to Gil in the thread for ORK.
I don't know. I'm making a new game. My last game worked well in 4.6 with ORK so I don't know.
But if I fire up Unity and everything is so slow--and the major assets I need are broken?
What do i do? Crying is not an option. : ) I have partners who have patience and we'll just have to see where everything goes. I still make games for ios with an old 2.5 d editor and that gives me a lot of satisfaction. So I won't cry myself to death.
But the new version is not viable in my humble opinion. It's not your hardware that's at fault. And I'm not particularly happy that some new graphics I bought and some old ones I was looking forward to using are virtually unusable.
I hope they can do it faster this time or let us know what we have to do to make things work.
Thanks. I'll look at the shaders.
But right now I have no Unity version of any kind on my Windows PC.
So what version are you going to use---maybe I can use that version too. And we can somehow get things to work.
But the performance is the real issue---I can't even get a demo to do more than freeze using 5 star graphics assets so don't know what will happen if I use those assets in a game.
I think the current patch for Unity has a memory leak. I noticed after running it for a few hours, my rig starts slowing down. I saw the memory used by Unity was in the millions of MB.
Have to turn shutdown unity and re-boot before performance is back to where it is supposed to be. Haven't checked to see if anyone else is experiencing that problem. Perhaps this is what you are experiencing Cat.
Speedtree trees and models from Arteria3D - I've had some performance issues with those in Unity 5 without some tweaking. Never had issues with Arteria models in 4. Never used speedtree trees until now.
Granted, I'm not running current gen hardware and I know that is causing some issues. :)
EDIT: Memory leak was confirmed as of Jan 28. They are working on a fix for the next beta version of 5.4.
blindmonkeygames.com/index.html
Chillback Digital | web page | Itch.io page | Youtube Page | Made With Unity Page
But when I'm learning a new asset it's absolutely necessary that they work for me. I guess I'll have to wait for 5.4. Or revert temporarily. Thanks everyone.
Never mind--am going to reinstall the latest version and the patch and hope for the best. Will try using opengl2 and any other tips I can scrounge. May as well suffer along with everyone else. If my assets don't work, I'll write the developer. :/
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I read holliebuckets' post in November 2015 how she hoped 5.3 would be the most stable version ever and I just sighed.
If I have a problem with any Unity asset I bought that I want to use--I'm going to write the creator in a friendly way. Maybe that's one way to encourage Unity to fix things--to put some light, adorable pressure on their asset creators. : )
No such luck here, unfortunately. :(
Or p2, even.
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Personal Twitter: https://twitter.com/AMO_Crate
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