Hi! I'm hoping to create some custom inspectors to speed up my workflow. One thing I'd like to be able to achieve is having a text box component attached to an NPC in which I write down their conversation text, which is then referenced from within an ORK event.
Make sense? So I'd like to be able to make one event called ORKGenericNPC (or whatever), which reads variables that I've set in a custom inspector.
While I'm sure this is possible on some level, what would you recommend is the best way to achieve this? I am guessing writing a custom event step? That reads data from whichever actor's gameobject is set in that event's settings? Just thinking out loud, here, really, but I'd appreciate some input.