edited February 2016 in Announcements
Makinom 1.4.1 is here: release notes

If you're using plugins, you'll need to update them.


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A new version of Makinom will be out later this week, bringing you lots of useful new features:
  • Game Controls: Move To Interaction
    Like ORK, Makinom also gets the Move to Interaction feature - which optionally moves the player to an interaction machine before starting the interaction. Supports simple movement, NavMesh agents and custom move components. Movement can optionally be cancelled.
    Interaction machines can override some of the settings or define a game object as move destination.
  • Menu Settings, GUI Boxes
    New Vertical Alignment settings for ok/cancel buttons, content box, name box, choices and tabs to align the displayed content to the Top, Middle or Bottom of the available content area.
  • Scene Objects, Scene Object Types
    Optionally change the cursor when the mouse is over a scene object (requires a collider).
    Scene objects can override scene object type cursor settings.
  • Scene Objects, Scene Object Types
    Optionally use Object variables for variable text codes used in name and description of scene objects and scene object types.
    Additionally, you can define custom text codes in the Scene Object component that can be used in the texts as well.
  • HUDs: Information
    Information HUDs displayed at a game object's position can optionally only be displayed when the cursor is over the game object.
  • HUDs: Interaction
    New text codes to display the name, description and icon of the scene object type of the interaction (if a scene object is attached.
  • Radius Component
    This new component can be used to define a radius for a game object.
    The radius is e.g. used for the move to interaction feature to determine the movement destination.
    If no Radius component is used, the radius is determined by attached colliders or NavMesh agents.
  • Float Fields
    The new Radius selection allows using the radius of a game object as value.
    The value either comes from the Radius component or from attached colliders or NavMesh agents.
  • Vector3 Origins
    The new Local Position and Local Rotation selections allow using the local position/rotation of a game object.
  • Schematic Nodes: Change Radius
    The new Change Radius node allows changing the radius of a game object.
    If no Radius component is attached, it will add one.
    This doesn't change the actual radius of a collider or NavMesh agent attached to the game object.
  • Schematic Nodes: Call Function, Check Function, Store Function Result
    The new Enum parameter type allows using custom enum values.
  • Schematic Nodes: Change Fields, Check Fields, Store Field
    The new Enum field/property type allows using custom enum values.
  • Schematic Nodes: NavMesh Destination
    The new Resume option will resume movement of a NavMesh agent directly after setting the destination.
  • Scene Loading
    New settings for asynchronous scene loading are available for all scene load related settings (e.g. scene changers, schematic nodes, etc.).
  • HUDs: Tooltip
    The new Tooltip type HUD allows displaying information about scene objects the cursor hovers over.
And there'll be 2 new plugins to support Unity Ads and Unity Analytics.
Post edited by gamingislove on
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