I was looking how to change the music and fade in and out when the player enters to a new area but this area it is placed at the same scene, it is possible in ORK? I was looking the tutorials but I´ve seen I can change the music between scenes but not in areas. There is a way to do it
Hola @berbelias, the way I workaround it was to add two Event Interaction components to the Area Component. The first Event Interaction->Event Settings->Start Type->Trigger Enter The second Event Interaction->Event Settings->Start Type->Trigger Exit Now both Event Interaction requires an Event to be called, so I created two Events of type GameEvents with Change Music steps. So when the player begins the level I have the main music played, as soon she enters the graveyard area the main music is fade to the graveyard music and when she exits the graveyard the main music starts.
Like Kirb said - use the Music Player component for that. It has all the nice start types as Event Interactions.
@RustedGames You basically recreated the music player as an event :D
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Yess I´ve really done and I put 5 music player in the scene with collider and trigger enter and exits then my character player can change to battle area and field area with smooth fades in music, this is really funny.
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The first Event Interaction->Event Settings->Start Type->Trigger Enter
The second Event Interaction->Event Settings->Start Type->Trigger Exit
Now both Event Interaction requires an Event to be called, so I created two Events of type GameEvents with Change Music steps.
So when the player begins the level I have the main music played, as soon she enters the graveyard area the main music is fade to the graveyard music and when she exits the graveyard the main music starts.
you can see it i this video
@RustedGames
You basically recreated the music player as an event :D
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!