Ok, it's time for my daily question if you're not sick of me yet. :)
I was fooling with my Batman Versus the Martians 2D game last night, and I decided to try out the tutorial for the real time battle system. I set up the AI and got everything working. I especially like that it reports in a window what's happening: Player attack, AI attack whatnot.
So I got all that working. My question though is about animation, and I don't know if this is more of a Unity question or not. In order to use Unity 4.3 2d animations, do I use the mechanim setting in the framework, or do I do something different? I have to admit, I'm not so familiar with the new features of Unity 2D, though I do really like some of the aspects. Frankly, I'm just learning it and don't know how all the parameters work yet. My basic question is, how do I set up a GetInput trigger to activate an animation? Do I need to go into the Unity project settings and controls and set up a Fire1 or something for my attack?
Or would you advise using 2D Toolkit (which I already have) along with Playmaker, which I also have, to run the animations? I'm a little more familiar with those programs than Unity 2D. I know that Kirb is using 2D Toolkit for his game and has it working pretty seamlessly with Ork apparently.
I guess this might be more of a Unity question, but I was wondering if anyone had any thoughts.
Thanks for your time.