Hi, I know a few things about optimizing my scenes, I just had a few more questions.
The things I know to optimize scenes are
1- make sure your wav files are converted to ogg format.
2- lower size of your skins
3- don't use a lot of grass; or zero grass even
4- change the shaders or whatever in the inspector window of your prefab object to "mobile bumped" instead of legacy. (this helped me a lot).
My question is, how do you reduce the file size of your texture/skins? Do you open it in photoshop and click "save as" and then put the slider to zero quality? Or what if it is not a jpg file? or a png file? Reducing the size .
also, is there a way to reduce the size of the LOD objects like placeable scene objects such as buildings or trees? These don't seem to have any changeable settings. Just a colored bar in the inspector window. Are sky textures worth reducing in size?
One more. Do you need to do asset bundles if you are not hosting your game online? it sped up my game online a lot, but I don't know if I have to do them anymore, I am just doing a pc game now, not WebGl. With Ork this time.
As for the wave files, I am just going to look for a free online solution, or a free downloadable app.
thank you. any help greatly appreciated.