I have a player choice screen where most of the player choices are Humanoid and use right now the Third Person Standard Asset Controller--considering switching to Opsive's Third Person Controller but I think my question would be the same.
So I set up the Controls so ORK can recognize the Third Person Controller scripts in Base Controls/Game Controls/Player Controls/Custom Controls and thanks to Keldryn I have this working really well.
HOWEVER--I have one player choice that uses a Generic, not a Humanoid Mecanim Rig and it needs its own script to run its animations. It can't use the Third Person Controller. If I add its script to Base Controls/Game Controls/Player Controls/Custom Controls---will it be added to every player choice, even the Humanoid Rigs? Will it mess up my other player choices? What can I do to make this work?
I guess one solution would be to add his script to the Third Person Controller scripts and test whether he's the game object--but is there an easier way--f.e. switching out which script is added to the Base Controls of ORK in an event if he's the Player? Or something else?