So this is odd,
I have two regular characters standing around with no combatant script on them. When I pass through the event trigger, my event adds the two combatants using the 'add combatant' node to the two actors, then starts battle.
if the order of the combatants is nearest, then furthest, and the battle begins. The further combatant is teleported to a different location (same location every time). If the furthest combatant is added as a combatant first, then they both stay in their respective positions, turn to the player, and combat begins.
Any idea what could cause that?