I'm currently trying to make a real-time RPG with a Diablo/Torchlight-like style of combat. I've set up a combatant spawner that spawns 10 of an enemy combatant prefab. The enemy is a monster that looks like a wolf currently. I've added a damage zone to my player and put a damage dealer on the enemy's head.
Despite whatever ranges I've set up, when the enemy moves in to attack my player, it does so and then moves right into the player's collider and starts circling around the player. Because of this, the next time the enemy attacks, it's head goes right through the player and doesn't damage them at all.
Another issue is that the enemy's animation for movement isn't playing. I have set the correct animation setting on them and I have turned on the Auto Move option under Animation for the combatant, but they just stay in their idle animation while moving. I am using the legacy animation system.