edited October 2016 in ORK Scripting
Hello @GiL seems that inheriting from BaseLanguageData to have access to localization features has no effect when displaying the Plugin settings over the ORK Editor, is this by design or might be missing some steps to make it work?
Post edited by RustedGames on
  • That's actually by design to have the content information displayed on top of all settings.

    If you want to add content info stuff (name, description, icon) use a LanguageInfo array, e.g.:

    [ORKEditorInfo("Content Information", "Set the name, description and icon.", "", endFoldout=true)]
    [ORKEditorArray(foldout=true, languageFoldout=true, dataType=ORKDataType.Language)]
    public LanguageInfo[] languageInfo = ArrayHelper.CreateArray<LanguageInfo>(ORK.Languages.Count);
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  • edited October 2016
    Thanks @GiL it worked like a charm
    Post edited by RustedGames on
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