Greetings,
I just wanted to note that for some reason I need to add a 0.5 second Wait step preceding my Combatant Animation step for all my Mecanim based battle events. This is not a problem :) I just thought I'd bring it up in case others were having some issues with some of their animations not playing in the newer version. I'm guessing it's a Unity thing. I didn't have to have it in all of the animations up until I started using Unity 5.5.
Thanks!
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