Is it possible to have a multipart enemy?

Like say, you fight a dragon and you have can hit his feet or his wings to weaken him. Or you can go directly for the head to get the kill.

Currently, only thing I can see is having separated parts but that's really more like have 3 enemies.
  • No, that's currently not possible.
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  • edited March 2017
    I simulated this using Damage Zone 2 for feets and one for the Head, on the head i just multiply the damage factor

    PS: the parts wont have their own HP but this is a start ^^
    Post edited by Tr1nome on
  • I was thinking of spawning 3 enemies, and have their start method look for the main piece and attaching themselves to it as children.

    Only problem with that is that if it has a model, then it won't be animated properly probably, if it doesn't, then killing it won't change the main body.
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