Greetings,
I have a dialogue event that I would like to stop the idle animation on the actors during their conversation. For some reason I cannot get the Animation to stop. As I posted in the title I'm using the Combatant Animation event node > Animation > enabling Stop. I then selected my Idle animation from the Animation Type selection. I've tried it both on the Player and on the other combatant without success. I am using Mecanim animations. Thought I add that.
The event is set to:
Blocking Event: enabled
Block Player Control: enabled
Block Camera Control: enabled.
I've tried disabling those, even though they need to be set, just to see if that helped but it didn't seem to make a difference. Any advice would be great! :)
Thanks
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'm using the Mecanim Animator setup from the Mecanim Animations tutorial. I don't know if that gives you more information or not :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
You mentioned stopping it in the ORK animation setting or possibly setting a parameter to stop the mecanim animation. Would you mind elaborating a little bit? That would be awesome! :)
If you use the Combatant Animation node to stop the idle animation and you're using Mecanim, you'll have to define how to stop the animation, i.e. define a parameter that transfers from the idle state to some stopped state in your animator controller.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
As in the tutorial, though, the Walk and Run states do not have an transitions. The Idle state, which is the default ( as in the tutorial), has may transitions going to it from Damage, Evade, Attack etc. So I guess I'm at a loss as to why the Auto Animation node would not disable the Idle animation. Is there something else I should check?
NOTE: I can disable Walk and Run via the Auto Animation node. But not Idle.
The issue is most likely that your animation controller is just staying on the idle animation. I.e. you need a transition from the idle to some kind of stop/frozen animation state and add that either as a stop animation or as stop settings in your idle animation in ORK (and play the stop animation or stop the idle animation).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!