I'm trying to add a natural passive regeneration ability to my characters.
It would heal their health, mana and stamina over time as an innate ability.
The problem is that on my player character the effect keeps stacking every time I load the game.
Plus I can't remove the status effects. At all.
Not with any event.
Is this a known bug? Or have I overlooked something?
I'm on Ork version 2.7.1
Really appreciate if anyone can help.
The following script, when the function is called, prints both log messages successfully but doesn't remove the status effect.
If you don't want this to be a status effect, you can also use the Status Value Time Changes in the combatant's status settings - you can define different regeneration over time of consumable stats for field and battle independently.
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