Hello! Long time no speak. Have been pretty busy lately, but now getting back to Unity :)
I am using the grid framework, and also the 'Auto Join' setting. The desired behaviour is to trigger a battle, then have all nearby combatants take part in the battle. I have this working.
The only problem I am facing is that ORK also wants to spawn a combatant group. This is resulting in extra enemies taking part in the battle that shouldn't be there.
Is there some way I can disable the spawning of combatants before battle? Or will this require some custom scripting? If so, could you advise the best way in which to do this.
Thanks!
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