Hello!
I am starting a prototype with simple 2D grid battles, and i would like a simple GUI. I would really like to setup something like Gurk https://play.google.com/store/apps/details?id=com.larvalabs.gurk or Lowlander https://play.google.com/store/apps/details?id=com.flatblack.Lowlander . I suppose i can achieve with some work button for exploration / menu out of battle, but i have no idea about how to do setup up that for combat: mostly i would need buttons (4) for movements that perform directly grid moves, as a direct command instead of a general move that need the player to click the cell later. And i would like a 9-grid buttons setup, like pictures above (especially Gurk ones).
Is that somehow possible or not achievable at the current state of the framework?
Thanks. ^_^
  • Hmm ... I think that should be possible. Setting up the battle menu like that shouldn't be a problem (setting up columns in the choice settings of the GUI box, or using the position choice mode), the move buttons would be set up as abilities, targeting a cell (i.e. None target range) using a battle event similar to the grid move event.
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  • Thanks! I will work it out and see how it goes!
    Do you think it would be better with legacy GUI or new UI? I never switched to new one, but maybe it would be the right chance to learn something new.
  • Doesn't really matter from ORK's point of view :)
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