Hello, I'm wondering if there is a way that I have bypassed to have material masks onto the armors so the mask gets applied to the base body mesh to fix skin poking issues. I'm currently not using ORK to spawn the gear into my characters, If there is a mask feature I may go back to ork gear management.
So, setting material for a different material index in the renderer? I'll look into it.
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I'll look into it.
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