I'm creating a complex battle system with hundreds of local variables. I need to print them to console to see if everything works.

But as of now only global variables can be printed, so I have to make all my local variables global, then when I'm done go back and turn them all back to local, which takes a long time every time. What is the work around to this? How do you debug local variables?
  • I'll add settings for this in the next update.
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  • Thanks man, I upgraded to full version, your asset is great!
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