ORK Framework 2.0.0.beta13 - currently in development
Some of the features in next update:
Phase Change Events This new type of event will be used to animate the start and end of a faction's phase in Phase Battles. They're faction bound (i.e. added to the faction settings).
Battle System You can now set for each battle system individually if combatants can counter attacks and if the death animations are played immediately or after the previous action finished.
GUI Boxes at Game Object positions Battle texts (e.g. X uses Y) and event dialogues can now be displayed at the game object of the combatant/speaker.
Log Texts Items and dying combatants can now teach the player log texts or complete logs.
Dialogues Actor text codes - show the name, description, icon, class name/description/icon and faction name/description/icon of an actor. If the information is available depends on the actor (e.g. class/faction are only for combatant actors).
Active Group Steps The Lock/Unlock Battle Member steps have been merged into a single step, and so have the Hide/Unhide Member steps.
Status Effects The Stop Changes setting of status conditions have been changed into a more complex selection - you can now prevent either no changes, all changes or only positive or negative changes.
Click interactions The maximum click distance is now a global setting in the game settings. Each interaction (e.g. event interaction) can optionally override this setting individually.
Probably also coming will be the multi-currency system - release soon :)
Post edited by gamingislove on
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Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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EDIT: Everything is good to go! Thanks for that fix.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!