I'm using version 2.7.1 and the sound effect that plays when a combatant gets damaged always plays at full volume regardless of what the volume level is set to in the options menu.
The setup is exactly per the instructions in the Brown Pants series of tutorials and I'm using the default Sound Volume Options menu to attempt adjusting the sound.
The music volume levels work just fine.
Any idea what's causing this?
Checked the code, and it definitely uses the sound volume now.
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