I use ATB system with the option for all actions to pause the game while they're happening.

But I want a particular ability to not pause the game, as an exception.

So I thought I would just make a battle event, but I searched the event nodes and couldn't find anything about unpausing or pausing.

How would you do that?

Thanks
  • That's currently not possible - but you could do it the other way round.

    Don't pause battle while actions are used and use the Block Active Time node to block and unblock time progress in actions that should block it.
    E.g. set up 2 battle events, 1 blocking and 1 unblocking active time and add those events as the first and last event for actions that should block active time.
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  • Thanks GIL, I will go and try that!
  • That worked great, I put the blocking events in the ability's animation sequence, and I will just copy them for all abilities. Thanks!
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