edited April 2014
Has anyone succeeded in making a combatant flee using move AI set up?
It looks like it has no effect on combatant behaviors.
Depends on where you're using the move AI.
E.g. in real time battle areas, the move AI will be overruled by actions selected by the battle AI.
Like the combatant wants to flee, but the AI tells him to attack, so he'll run to the player and attacks :)
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