edited April 2014 in ORK Support
I did not try it yet but i thing it's possible , i have a skill that makes me become invisible , the status effect applied set a variable isVisible to false , and the AI of my enemy has a check variable step , so with logic my enemy can't attack me , if someone can confirm me this , and maybe move this in tutorials section :)
  • That should work - but remember, you'll need to use Object game variables (the ones bound directly to the game object).

    The AI can currently only check object variables and not game variables (will change in one of the next updates).
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