Heres the Scenario:
Player pops on the terrain and must find the town. However its a world map and therefore has a massive ocean. I don't want the player falling into it or walking upon it. I know I could normally just place colliders however the player eventually gets a water vessel and that would be a ton of box colliders to not only create but also turn off every single time the vessel is entered.
I have a thought that this can be handled by giving it a tag and doing checks for that tag, but I'm not a coder and therefore have no clue on how to handle this. Any one have a copy paste method for this?
Then add a second flat collision plane (that DOES collide with the ship) inside the ocean for the ship to sail on top of.
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