Heres the Scenario:
Player pops on the terrain and must find the town. However its a world map and therefore has a massive ocean. I don't want the player falling into it or walking upon it. I know I could normally just place colliders however the player eventually gets a water vessel and that would be a ton of box colliders to not only create but also turn off every single time the vessel is entered.
I have a thought that this can be handled by giving it a tag and doing checks for that tag, but I'm not a coder and therefore have no clue on how to handle this. Any one have a copy paste method for this?