Hello everyone, am doing a real time rpg game. Am using unity nav mesh for moving my combatants around. I noticed some of combatants are spawned at wrong position after upgrading to unity 5.6 of4. Am not sure if this is the right place to ask this question because, it seems the problem is with unity nav mesh. I noticed when i use orks default as against unity nav mesh agent component type for the move ai, to move the combatants, the combatants are spawn in the right position.
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I'd need a Unity test project where this happens to check things out - it's most likely something with your NavMesh or agent setup. ORK doesn't really do much there, e.g. the move AI is just forwarding the target position and speed to the agent.
Regarding the inventory menu screen - make sure the Inventory menu part is the first part of the screen to have focus on it.
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