I was trying to create a bunch of NPCs for Dialogue tests and I noticed that my player kept walking thru them even though generate colliders was checked. I checked scene view while the game was running and no colliders were present except on the player and the dialogue trigger was in the right spot. I had to manually make a capsule collider for the object before it actually worked. Is this a known issue? Or am I missing something incredibly obvious?
Regardless, I'd probably recommend that you create custom colliders for all of your NPCs and combatants anyway.
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