Greetings Ork Users, I have an question about the Value Input Dialogue Node.
In my game I've created a system to unlock a door using a random code. I use the Value Input Dialogue node to create the pop up and allow the player to input a code. Everything works correctly. Here's my question: Is there a way to store these variables into a log and have it appear when they try to enter the code again? Currently they are stored into a single variable that changes every time they try to input it again.
EX: They enter code 5, which is incorrect, they try again and a GUI appears with their previous code entry attempts so they can see it. (it would show something like: Tested Codes: 5, 10, 13, 54 )
I believe if I setup another Float variable to count their entry attempts and store each attempt into its own log using Text Codes I should be able to make it appear.
Any thoughts ? Has anyone done this in a more clean and simple manner? I do not see a way to Store a variable to a log, am I right?
Hm, you could use ORK's in-game console for this. E.g. add a console line for each code entry and show a console HUD during the event (e.g. using variable conditions).
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I should mention that when the player enters their code it is already being saved to a variable. If that helps.
E.g. add a console line for each code entry and show a console HUD during the event (e.g. using variable conditions).
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