I've been trying to figure out something regarding battle spots.
I have a battle object with specific locations attached to the object. I have assigned those locations appropriately to the battle component of the battle object. For the most part, I don't have any issues.
Occasionally, I noticed the enemies spawn not in the specified locations attached to the battle object; instead, they spawn at the battle spots defined within the battle settings.
1. Does terrain have anything to do with this behavior? I noticed it happens when some of the battle spots are below the terrain (hillside for example)
2. Side question: Is there a way to specify the enemies to look at the player?