edited April 2018 in ORK Support
I'm looking for a way to change how this menu screen is interacted with.
Is there anyway to make this menu screen like the choice dialogue type in events?
https://www.dropbox.com/s/9jom7xvvd8zuh6b/Screenshot 2018-04-08 20.24.27.png?dl=0

Is there any way to trigger a shortcut item in menu screens with an input key? It would make assigning stuff to shortcut slots with a controller just a tad easier.
https://www.dropbox.com/s/nc90twgb7zt0a8v/Screenshot 2018-04-08 20.43.29.png?dl=0


Post edited by FreedTerror on
  • You could set up a global event that does this through choice dialogues and call that from your overview menu (or however your menu screen is opened).

    I'll look into adding input keys for the shortcut assignment menu.
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  • edited April 2018
    Is there any way to trigger the ok button in the first menu screen? I can trigger cancel if I use a cancel key in base key settings.

    Is there any way to highlight what choice is selected in that first menu screen?
    Post edited by FreedTerror on
  • If you set up choice highlights, the menu screen's selection will be highlighted. You can also use the choice icon to have the typical cursor (e.g. a hand cursor) mark the selected choice.

    You can trigger ORK's input keys via script, but the menu screen itself can't just do that.
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  • edited April 2018
    I found out that if the accept key is pressed while a float input type option is selected it works the same as clicking the Ok button.

    I was able to add an icon to selected choices in this menu screen but, I couldn't find any options to highlight selected choices.
    https://www.dropbox.com/s/twfc9bwr2flzjyv/Screenshot 2018-04-11 20.53.45.png?dl=0
    Post edited by FreedTerror on
  • Yeah, that's because those aren't choices ...
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  • edited April 2018
    I understand. I'll just see if I can make an icon that works like the selected skin from the tutorial resources.

    I made a yellow png in gimp and imported that into unity. Then to make the png transparent in unity set the Alpha Source option to From Gray Scale and enable the Alpha Is Transparent option.
    Post edited by FreedTerror on
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