I'm having a brain fart, where the heck do I set up Choice Highlight settings for a GUI Box?
Currently all of the dialogue choice options are at 100% white in-game, when I want the unselected options to be at like 70% etc. Just can't figure out where the setting is!
That being said, there is a bug/issue that I'm encountering:
Upon opening the choice dialogue, both options are highlighted. Not until I move the cursor once does the non-cursor option turn gray and transparent. Expected behavior would be for the default selection (as determined via the Dialogue step) would be the only one highlighted, not the other choices.
Curiously, this only happens the first time I trigger this dialogue. If I attempt it a second time by interacting with the event again, it will (usually) work correctly. (Well, almost, there is a noticeable flash of white text before it goes to the correct color value, which probably ought to be fixed as well!)
The problem also gets even more pronounced if there are 3+ options. Where moving it will have one grayed out choice, but have two highlighted choices, confusing the player.
I'll check that out - can you give me some details on your button prefab's setup? I guess you've set up the alpha stuff for selected and unselected there?
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks - I think I solved this, will be in the next update :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Oops, we seem to have run into this problem again.
All choices are showing up as 100% white and ignoring the Button's color settings.
Here's what shows up in-game.
But this is what the button SHOULD be set to! I noticed in the Button script, there's more color fields available now than there were back then, which may be related to the issue?
If during Play mode, I pause and go into the buttons and change the Normal Color for each choice manually, and then scroll the choices, it works fine. It's just not setting the correct values initially.
Of course, I could just be missing something super obvious!
Hm ... working fine here. Make sure you're using/changing the correct button prefab's color values, although I'm sure you've checked that already :)
Also, the button colors in-game look like a newly added Button component. That'd only happen if there's no prefab or the choice is set to not show a button (which is only used in certain parts, but not in dialogues).
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
For those curious, creating a Button prefab for the GUI Box is required; and then setting the children alpha.
Important thing that is easy to overlook: Show Button MUST be enabled on the GUI Box settings.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Upon opening the choice dialogue, both options are highlighted. Not until I move the cursor once does the non-cursor option turn gray and transparent. Expected behavior would be for the default selection (as determined via the Dialogue step) would be the only one highlighted, not the other choices.
Curiously, this only happens the first time I trigger this dialogue. If I attempt it a second time by interacting with the event again, it will (usually) work correctly. (Well, almost, there is a noticeable flash of white text before it goes to the correct color value, which probably ought to be fixed as well!)
The problem also gets even more pronounced if there are 3+ options. Where moving it will have one grayed out choice, but have two highlighted choices, confusing the player.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
I guess you've set up the alpha stuff for selected and unselected there?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
All choices are showing up as 100% white and ignoring the Button's color settings.
Here's what shows up in-game.
But this is what the button SHOULD be set to! I noticed in the Button script, there's more color fields available now than there were back then, which may be related to the issue?
If during Play mode, I pause and go into the buttons and change the Normal Color for each choice manually, and then scroll the choices, it works fine. It's just not setting the correct values initially.
Of course, I could just be missing something super obvious!
Any ideas?
Using ORK 2.26.1 ; Unity 2019.2.4f1
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Make sure you're using/changing the correct button prefab's color values, although I'm sure you've checked that already :)
Also, the button colors in-game look like a newly added Button component. That'd only happen if there's no prefab or the choice is set to not show a button (which is only used in certain parts, but not in dialogues).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames